
This allows him to activate one of the trains, which destroys the human flower and allows him to pass.Īfter finally retrieving the fuses and boarding the train to Norcastle, Simon thinks he's finally on his way home, however, naturally, nothing is ever that easy. Simon must then sprint across the station platform to the other control room before the door times out and re locks itself. Simon must enter a control room and hit 2 sliding levers to unlock 2 doors, both on a timer. Instead, he must access the subway's service tunnels and head towards Hansson Square station, one of the main transport hubs on the Subways. Once the statues have been moved to the correct positions, a cutscene will play, alerting the player that the puzzle is correctly solvedĪfter retrieving the fuse from Harbor College, Simon enters Saxon Avenue train station, only to find that the trains are out of action. Unlike the first 2 puzzles, the pattern is not randomized and thus can be memorized. This will open the maintenance shed and allow Simon to retrieve the exit key, as well as the Hunting Rifle. This time, from clues left within the park, Simon must move the 4 statues to the correct positions. The exit key in fact leads Simon to another nightmare sequence, however once the nightmare sequence completes, he escapes the sewers for good.Īfter entering Gustav-Dahl Park, Simon is faced with another puzzle. After damaging mace, Simon must retrieve a saw and cut Mace open, retrieving the exit key that Mace swallowed. Simon must use nearby cranks to electrify the water and damage mace.

This destroys the rope blocking the other door, and allows Simon to retrieve the exit keyĪfter unlocking the door to the maintenance area, Simon immediately faces another puzzle, this time after seeing Doctor Purnell decapitate a person (apparently after demanding the exit key), Simon sees Mace swallow the exit key the doctor was referring to. After picking the lighter up, Simon heads back to the room that he found the door combination in and uses it to light a nearby pool of oil. After unlocking this door, Simon proceeds to the inner area, which contains the corpse of a person that clearly blew their head off with the Remington 870, as well as a lighter.
Cry of fear padlock code code#
The game randomises the 4th digit (1-9), and the player must keep guessing until they get the code right. In one of the rooms simon finds a clue detailing the code to be 2.7.9. Firstly, Simon comes up against a locked door that takes him to another area within the caves.

The decapitated corpse containing the code Sewer Maintenance DoorĪfter making his way through the sewers, and descending down a broken ladder, Simon finds himself in a cave with an access door to the sewer's maintenance area that is locked.
Cry of fear padlock code password#
The username and password are pre-picked randomly from one of 32 possible options (16 usernames and 16 passwords), and an algorithm then generates the final code, meaning it will be different on every play-through. This puzzle was added into the game to stop players simply googling the combination to the padlock and bypassing the area entirely, as the team put a lot of effort into designing the town square area, and wanted players to enjoy the effort they went to in crafting the map, and designing the church. Once unlocked, the computer reveals the code for the padlock.

The player must head towards the Town Square and retrieve a username and password for a computer in a nearby cafe. In the very first level, escape is blocked by a padlock, locked with a combination code.

10 Restoring The Asylum's Electric Supply.
