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Star wars knights of the old republic 2 cheat engine
Star wars knights of the old republic 2 cheat engine





star wars knights of the old republic 2 cheat engine
  1. #Star wars knights of the old republic 2 cheat engine code
  2. #Star wars knights of the old republic 2 cheat engine Pc

> "Set the bounty hunter attack to 2" - Sets the global numeric "300NAR_Bounty_Attack" to 2 which progresses the Bounty Hunter questline. > "Set Mira Warning to 1" - Makes the game believe that Mira has warned the exile about the bounty hunters, kicking off the Nar Shadda End portion. Likely used to test the changes the Force Cage cutscene has on his convos. > "Time to cheat it up" - This script adjusts the progress in Atton's companion Conversation order. > "Can we test the rumble pattern?" - Allows you to play nearly every rumble pattern (ambient sound effect) in the game (at admittedly a very low volume/perhaps there is a source we need to be closer to?) " - This flags that the reuniting conversation with the party members has already occurred, and T3 is ready to be spoken with - Was possibly also used during the 'E3' showcase for this came. > "Set the Atton talked to flag to 2, so I can talk to E3. " - NKE - Changes a global variable that effects some context in a conversation > "Test the lightsaber creation function" - Allows for the creation of a custom lightsaber > "Start the "atriscs1" cutscene" - NKE - Would appear to be intended to start the context cutscene between the handmaidens and Atris, however it's function seems to be deprecated (Enter Atris's meditation chamber to trigger) > "Start Endgame" - Kicks off the final confrontation with Atris before the Attack on Telos and the Ravager.

star wars knights of the old republic 2 cheat engine

> "Atrend2 cutscene" - Plays the final cutscene after Handmaiden Confronts Atris > "Allow me to add companions, 3C" - Unlocks every single party member in the game except Mira/Hanharr (as 3C takes their place) and allows you to add them. > "Set Revan ending from K1 to good (for briefing)" - Sets the flag from Atton's force cage conversation to reflect that the MC from KotOR selected the lightside ending. > "Test ambush cut-scene" - Seems to set the flag that allows T3 to be ambushed by HK-50 > "Let me know when Lord Sion is here and chasing us like dogs." - Allows the setting of the Sion flag to reflect his arrival to Peragus on the harbinger, resulting in those plot developments.

#Star wars knights of the old republic 2 cheat engine code

> "Give me the blasted code to the airlock, you little trash compactor" - Bypasses the quest requires to get through the airlock > "Give me HK-50's code to the droid computer. Which has the funny effect of the MC being stunned by 3C. > "Let T3 have it with the second ambush now" - Plays a modified version of the same cutscene, but the MC plays T3's role, and 3C plays HK-50's role. > "Let T3 have it with the ambush now" - Plays the HK-50/T3 ambush cutscene, targeting the correct characters for that interaction. > "Set all the voice print stuff" - Bypasses the annoying voice print puzzle > "Set that the player already discovered the poisoning" - Gives the kolto tank poisoning context that allows you to bring it up in relevant conversations

#Star wars knights of the old republic 2 cheat engine Pc

> "Turn me into T3M4" - Transforms the PC into T3 > "Can you do a reveal map for map notes?" Maybe for checking how large dialogue options can be? > "I wish to do a node length check and a player response check" - NKE - no idea. > "Can you force Kreia's spawn flag to 2? " - Pushes forward the sequence in which Kreia meets you in the admin level > "Let's pretend I went through the dormitory and got the access code. " - sets variables to reflect that the T3 section was successfully completed > "Pretend T3 got the emergency hatch working. > "Give me the code to the communications terminal without needing to talk to Atton". > "Can you let me know when Lord Sion arrives? " - Sets the Sion flag to reflect his arrival to Peragus on the harbinger, resulting in those plot developments. May be useful for doing some advanced conversation skips > "I would like to perform a boolean diagnostic" - NKE - allows the arbitrary checking of the local booleans. > "Cheat me to T3, please" - Loads up the T3 sequence in the hanger bay

star wars knights of the old republic 2 cheat engine

> "Hatch is open/not open" - shows current state of the hatch boolean > "Set hatch to open" - Sets the Harbinger hatch to open signaling the start of the Peragus end sequence and the HK-50 attack. > "Is switch flag active/not active?" - NKE - Local Boolean tester > "Play some movies" - Gives a set of prerendered cinematics to choose from and view. > "Play a SFX of conosole" - plays the admin console sound effect Options with no known effect are marked: NKE. Options with obvious results receive no explanation. This section lists all of the conversation options of the dev droid, and where they can be found.







Star wars knights of the old republic 2 cheat engine